2004
Volume 79, Issue 4
  • ISSN: 2542-6583
  • E-ISSN: 2590-3268

Samenvatting

Abstract

This article explores the interplay between narrativity and player agency in the video game (2013). Through a communication-theoretical and theological lens, the paper investigates how the game challenges conventional notions of freedom in video games and beyond. Analyzing three endings, the article reveals how the narrator-player dynamic subverts narrative authority and simulates choice. Theologically, is read as a graceless parable, resonating with Kafka’s and Augustine’s anthropology. The game’s recursive structure critiques autonomy as mimicked freedom, exposing the existential and theological limits of human agency.

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2025-12-18
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