2004
Volume 53, Issue 4
  • ISSN: 1384-6930
  • E-ISSN: 1875-7286

Samenvatting

Samenvatting

Om ervoor te zorgen dat het gamegedrag van adolescenten niet overgaat in problematisch gebruik, is het cruciaal om antecedenten van dergelijk gedrag goed te kunnen identificeren. In deze studie brengen we de rol van gamemotieven in het voorspellen van problematisch gamegedrag bij adolescenten in kaart, aan de hand van een survey bij 619 Vlaamse gamende adolescenten (11-19 jaar oud, 53% jongens), afgenomen op twee meetmomenten. De resultaten tonen aan dat sociale motivaties, escapisme, competitie, en fantasie samenhangen met problematisch gamen op hetzelfde meetmoment. Escapisme en competitie voorspelden problematisch gamen op een volgend meetmoment een jaar later. Gamen omwille van het plezier, om om te gaan met stress, of om je skills te verbeteren voorspelden problematisch gamen niet. Ook genderverschillen komen naar voren uit de studie.

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2025-12-05
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